![]() In the long run 8 will be enough if you want more Attention and Luck or would prefer Morphine Doctor.Īttention = 6 will get you most checks you would care about. Intellect = Preferably 10 for faster power gain. ![]() You can get away with 6 of even 4 with drug use for hard fights, but I wouldn't advise it as it will make your early-game needlessly hard and random encounters more dangerous. ![]() Go to Hexa(At Kolotuskin), recruit – for Hexa it’s preferable to pump tinkering up to Love to read (If you’d use the machine’s build from the provided save you’d have PM and AKMS), share the weapon.Strength = 6. , refuse to pay, negotiate, talk to the guy at the snowmobile, hand over a soap and a rope, promise to come tomorrow, watch. (there you can steal a little in the houses (grab a rope and a soap for the quest with the snowmobile), in one house in the closet there is a quality cuira*s, there is a picker and a Molotov’s cocktail, then move to Dam To the left of the point of origin there’s a road at the breakers, there’s a little bit of ammo and a rusty AK, then we run on the map to collect from the boxes(inside Damb hit better without even trying, the lock picking won’t be enough, and if it is enough then it’s necessary to kill Mitya, but when did it stop the greedy for loot Plushkin? – especially since there’s upgrade module for SA) Go to tG Take the quest from Dandelion, talk to the boys at the bar( we need experience, and at the expense of High learning get bonuses), A quest by Demiyan, a notebook by Shchukar(Man at the entrance to Strife)( Devilry) After leaving the hotel you can wander around the outskirts(buy an atom token so we don’t have to spend on Speechcraft(Cap Token Start Build will accelerate to 150, which is more than enough (initially)), try to take a can of teeth from a minefield with Attention 5 we’ll just die) Our task is to retrieve electromagnetic ma*s accelerator from Tg in order to save the Earth from intrusion aliens Comets wake up in a hotel, communicate with the headquarters, taking initial training of the game mechanics. Now all we have to do is kill the bad guys, we have to go as a tank to the approach so our partners don’t get hurt, so we can make our job easier Video Walkthrough In the fourth room, we take Exoskeleton parts and blow up the wall to take a shortcut. There will be spiders in the third room, there are many of us and they are not dangerous, shoot first and everything will be easy-peasy, lemon squeezy. In the second room, three tests must be performed: a flared s*rip, a barrel is knocked down and water is pa*sed under current, or if a technology >100 is available, the panel must be activated to complete all tests( But for the first time fix both non-working elements of the obstacle course, the experience is not lying on the road). for accelerated movement( diagonally requires 1 AP instead of 2 as in normal movement), hiding behind obstacles in this room. Pa*s first the test room is simple enough, you have to use R.A.M. Help or kill El Gato(The extra loot at the end of the card depends on it) and go to open doors (in the next room there is a fog and a fly) The end result of the upgrading armor branch will be this You can buy it from Bronisław for 45k, or you can lower the price and buy it for 30k, but you need the skill of Speechcraft>=288( barter>=258)
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